Folks:
I'm looking for fiction ideas: given (near) unlimited ability to change the Ranma 1/2 timeline, what are some plausible, hopefully not too cliche, ideas to make both Ranma's and the Tendo's lives less chaotic, while still leaving Ranma as skilled as in canon?
Here's some of my thoughts, and reasons why I don't like them:
Provide for some decent level of moral support for Soun and Genma when training under Happosai, so that Happi isn't their only moral influence, and they hopefully end up at least a little less stupid and cowardly. Problem: Genma might not turn out as good as he is, and be unable to train Ranma.
Influence Nodoka to be a little less idiotically traditional, no seppeku contract, and insure more contact with and moderating influence over ranma's formative years. Problem: Nodoka going along is perhaps a bit cliched. What else would be a good way to manage this?
Arrange for enough financial support for Genma during the training trip to reduce his desire to to steal stuff (e.g. yatti's) and insure that there's another 'voice of reason' along to help blunt a few of the worst of the rest of the stunts. Problem: this is another variation of the "someone else goes with ranma on the trip" overused storyline
Arrange for another strong, female, moderating presence in the Tendo's life to help Akane be more self confident and less insecure and thus violent. Problem: Nodoka moving in is cliche. I don't think introducing a new original char stepmom early has been done, but that would require a large bit of work to really give justice to.
Divert Tatewaki's presence and interest from Akane, so no morning attacks at school. Arrange a kendo scholarship on the other side of the island, at least. Or perhaps arrange for the cheerleader to snare him early on, but leave him in place to provide an early rival for Ranma. Actually this idea is one I have the least problems with.
Blunt Ryoga's depression enough, and give Ranma tact enough, so that they don't become enemies. Manage it carefully to leave a rivalry in place. Problem: again, this is common in Ranma alterverses, negative creativity.
What are some other problems you'd solve? How would you do them? How would you do the ones I list?
Help is appreciated!
-- Pat







