Pale Wolf wrote:There is no 'general case'.
Situations will always play to one side's advantage or the other. Every battlefield is different.
True enough. Allow me to phrase my point a bit more specifically, then. Instead of the prejorative term "unfair fight" let me simply suggest that, of the fights we use as reference matterial for considering these kinds of questions, in some of them the "situations" in question are far enough outside the normal expected parameters that--while the situations may be "valid"--they are, ultimately, largely
uninteresting as evidence that bears in any way on the more common situations.
If Ranma were, say, so sick he could barely stand, I imagine any of the NWC could beat him. But given what a rare occurence that would be, I don't think such an instance would merit much looking at in a discussion like that of this thread.
Also, one other thing to note--from a fic-writer's perspective--is that a lot of the things that might be considered "unfair" advantages are by their nature
malleable to a nearly infinite degree. If Ranma loses because he's poisoned, you could certainly say that says something about his vulnerability in the "situation" where he's been poisoned. But if you play that card, all bets are off anyway--depending on the strength of the poision you can pretty much re-factor Ranma at
any level you desire.Which, as you might imagine, renders discussion a bit moot. I can well understand the inclination to restrict it to the supposedly "fair" cases--the cases where they're using their "normal abilities." Which would, indeed, include Ranma vs. Moon at two paces, Ranma vs. Moon at ten paces, variations on how much they know, at that point of the others' abilities, etc, etc, etc.
If you wanna define it as 'high HP', sure.
Actually, for my money I go more with high
DR than high HP, though they would probably have both. Magical effective-body-armor doesn't seem that much of a stretch to me--heck, we know they've got magical invisible thermal underwear.
Ellen Kuhfeld wrote:Some people here are trying to have a discussion based on the third factor only. That's okay, but then you're really dealing with a formal duel rather than a battle.
Part of the problem is, as Pale Wolf points out, that there are a
massive number of potential points of variance to take into account. They
can't be taken into account all at once--the best one can hope to accomplish is to sweep across them a couple at a time--the most overarching ones first, usually. And stuff like how much the characters know about each other's abilities will explode the permutation tree to an incredible extent.
(For instance, no one's even brought up the cat-phobia/Neko-ken dynamic yet, which is a whole 'nother ball of yarn. If the Senshi figure out Ranma's fear, they've got two very handy ways to throw him
completely off his game. But at the same time, if they don't know the full story--and rely
too heavily on that tactic--they risk the obvious double-edged sword.)
Pale Wolf wrote:If they start at a range where Moon can't get off the whole song-and-dance before Ranma gets to her, she's fucked three ways from Sunday.
And if they start with enough range, Ranma'll get oneshotted and pwnt without even putting up a bit of fight.
I think it depends, more than anything else, on what form she's in. Fighting her in her Moon Princess form, I would say Ranma is basically SOL from practically
any range. All she has to do is last long enough to erect her force-field, and he's more or less hosed. He doesn't have anything that I could even begin to imagine cracking that, and in that form she can very definitely do the omni-directional hit-everything attacks. His only prayer at that point would probably be the Saotome Secret Technique, if he realizes in time how in-over-his-head he is.
By contrast, her earlier forms don't give her much of a chance against him at all--Tiara-Moon I honestly can't imagine pulling off a victory without practically binding Ranma hand and foot (or unless Ranma gets
really overconfident, which is always an option).
Her odds, obviously, get better the bigger and more devastating her attacks get. Given the ambiguity as to the effect of her various attacks on non-evil beings, and the translational issues of just how much damage they'd do to a NWC member, I don't have a firm opinion one way or the other--except a leaning toward Ranma at
least up until she gets her Moon Spiral Heart Attack.
Comartemis wrote:Moon could be hiding a whole bag of tricks none of us have ever seen before. I think if she was forced to fight exclusively in hand-to-hand her uniform's enchantments would significantly boost her strength and speed, though her skill would still leave something to be desired.
Considering that your average, garden-variety monster of the week can routinely do just that, backing her into a corner via a vigorous assault (until she's bailed out by an ally getting it off her back for long enough to do one of her overkills) I'd say the point is pretty darn secure. If she didn't spontaneously manifest those powers then, one can hardly assert that she would suddenly do so in the future.
Zwzn wrote:Senshi attacks aren't very powerful IMO.
This from someone who asserts that Venus took out an entire
warehouse with a single shot?
